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Showing posts from September, 2026

Wages of Sin: Beginnings

The four players begin in the hold of a cargo liner, three of them having spent thirteen weeks in cryo and one who's been stuck in a closet with a half dozen other androids.  Defrosted, they shuttle down to Anvolla. They are two marines, an android scientist, and a teamster. Upon arrival they find themselves in a city the size of New York stuffed into what amounts to some very large cargo containers.  Anvollapolis is a mega-city holding billions wrapped in a steel ziggurat to protect them from the radioactive atmosphere outside. The people on the edge and the bottom suffer nearly constant radiation poisoning.  Our crew debarks from the shuttle into Westcheap, a bottom floor district near the middle of the ziggurat, populated by service and tech workers in tiny honeycombs of apartments surrounded by cheap neon lowglow. Kiosks everywhere selling everything, the flashing yellow lizard of MegaYUM industries on a dozen different signs, lurid pink tongue flicking eternally. You...

Island Building Procedure

Begin with a single hex, on paper or on a screen. The general procedure will be: For each clear face of the hex(es), roll 1d6 and if you roll a success, add a hex to that face and continue until you have counted all the unattached faces that existed at the beginning of this round of the procedure. For small island generation, do this procedure three times. The first time a success is 4,5, or 6. The second time, a success is 5 or 6. The third time a success is a 6. For larger islands you can do the procedure more than three times, begin with an easier success rate, or simply not decrement the success rate per round. Hexes can be of any size you find useful.