Island Stocking Procedure

Roll 1d6 per hex of land. For each 5 or 6, something is in the hex. Roll to see what the hex contains.

1-2 Tangles

1 Aggressive Tangle

2 Active Tangle

3-4 Placid Table

5 Weakened Tangle

6 Dead Tangle

3-4   Resources

1-2 Mana

3-4 Scrap

5 Fountain

6 Charge

5 Ruin

1 Small Aboveground Ruin

2 Medium Aboveground Ruin

3 Large Aboveground Ruin

4 Small Underground Ruin

5 Medium Underground Ruin

6 Large Underground Ruin

6 Cavern

1-2  Two Part Cavern

3     Three Part Cavern

4     Two Part Lair

5     Three Part Lair

6     Ancient Bunker


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