Island Stocking Procedure
Roll 1d6 per hex of land. For each 5 or 6, something is in the hex. Roll to see what the hex contains.
1-2 Tangles
1 Aggressive Tangle
2 Active Tangle
3-4 Placid Table
5 Weakened Tangle
6 Dead Tangle
3-4 Resources
1-2 Mana
3-4 Scrap
5 Fountain
6 Charge
5 Ruin
1 Small Aboveground Ruin
2 Medium Aboveground Ruin
3 Large Aboveground Ruin
4 Small Underground Ruin
5 Medium Underground Ruin
6 Large Underground Ruin
6 Cavern
1-2 Two Part Cavern
3 Three Part Cavern
4 Two Part Lair
5 Three Part Lair
6 Ancient Bunker
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